> Forest of True Sight > Questions & Answers Reload this Page Energy Storage Related To Warrior W/E?
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Old Jan 15, 2007, 10:31 PM // 22:31   #21
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1) Yes I was reffering to glyph of lesser energy, however both work.
2) That may be your oppion Savio but as ive been using it very effectivly for almost 20months maybe you should give it a try before you denouce it as unusable.
3) never tell somebody not to experiment with a skill themselves before dissmissing it at unusalbe.


Last edited by Crom The Pale; Jan 15, 2007 at 10:41 PM // 22:41..
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Old Jan 16, 2007, 12:28 AM // 00:28   #22
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1. He is very unlikely to obtain Glyph of Energy at his current location in the game, and the two Glyphs have markedly different uses.

2. I've used [wiki]Shatter Hex[/wiki] "effectively" on a warrior plus plenty of other crap. High-energy spells on a typical warrior is a bad idea for a variety of reasons. If you want to prove otherwise, go post your build in the Warrior builds forum or on Guildwiki and get others to approve of it. In fact, I'd even let you post it here.

3. I have no intention of giving new players subpar builds just so they can "experience" it. If they want to play around on their own time, that's fine, but giving bad advice and answers to others is extremely frowned upon here.
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Old Jan 16, 2007, 12:48 AM // 00:48   #23
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Savio is correct, when starting its best to use simple "cookie cutter" builds, this allows you to progress though the game unlocking, seeing skills in action. After you become confident in your abilities then you can move outward. But someone who just bought the game shouldnt be trying to make an effective Bed of Coals knockdown warrior, because that takes talent and while i think that build is poop. Its hard to time and arrange. Which is not what a new player needs.
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Old Jan 16, 2007, 01:45 AM // 01:45   #24
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If you want to use some skills from the elemental profession, try to use those that have fast cast times, with (at most) 15 energy usage. At level 14, I'd recommend only bringing 2 elemental skills at most. Try to find some type of balance in your build between those skills that use energy, and those skills that use adrenaline. If you really want to experiment with a lot of the ele skills, wait until you get some glads armor (for the energy bonus it gives you), as well as those weapons with good mods (shocking, fiery, icy hilts, enchanting pommels if you plan on making ele skills part of your "normal" build)..
You'll read a lot of people saying that warriors dont need a secondary profession---that may be true, but I have a lot of fun with the ele as my secondary...
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Old Jan 16, 2007, 07:18 AM // 07:18   #25
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Anyways to the post in question, If you're not very far on the warrior/ele still, I would delete him/her.
Create a Warrrior Monk, and An Ele/....mesmer?
Both characters skills compliment eachother eventually, but the ele/mes will start out not as obvious(but will still form a solid 8 skills)

If you do delete the warror/ele, make sure to put everything into storage including bags/pouches.

I'm not saying War/ele is bad or hard, or "intended for" that just stupid to say to anyone. The game on a whole is intended for people to find what works for them and to find the best combos for what they choose to do, as the main page says, or used to.

It's easier to make a power character after experimenting with cookie cutter builds as someone mentioned.

Don't be afraid of experimentation, that is how build combos are found, but don't be afraid to look up builds on http://gw.gamewikis.org/wiki/Main_Page either.

The most important thing you should get out of this game is your enjoyment at discovery, or at replicating power builds. But the keyword here is enjoyment. Don't pay attention to the bickering you see people like Savio start.

http://gw.gamewikis.org/wiki/Main_Page
If you can't find it there, then come here.
The only rightful time you'll get bitched at is when someone else found it there easily. But that's not to say you get bitched at.

Savio, you have no place to insinuate other peoples builds are sub par, he recommended one skill if he really had to use ele skills.
And it's true, if you're a W/Ele, and want to use spells, Lesser is a great way to do it.
You have a highly enflamatory posting form, and it's entirely juvenile.
You're modness has gone entirely to your head.

As you posted "High-energy spells on a typical warrior is a bad idea for a variety of reasons"

Not entirely true. "can be a bad idea" is more to the truth. That is how new power builds(or just plain fun builds) are created, making 2 seeminly ungainly prefessions or skillsets work together, and here you sit telling people not to do it, even demeaning them for it.
Shame on you.
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Old Jan 16, 2007, 07:28 AM // 07:28   #26
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Quote:
Originally Posted by Aeon_Xin
Anyways to the post in question, If you're not very far on the warrior/ele still, I would delete him/her.
Create a Warrrior Monk, and An Ele/....mesmer?
Both characters skills compliment eachother eventually, but the ele/mes will start out not as obvious(but will still form a solid 8 skills)

If you do delete the warror/ele, make sure to put everything into storage including bags/pouches.

I'm not saying War/ele is bad or hard, or "intended for" that just stupid to say to anyone. The game on a whole is intended for people to find what works for them and to find the best combos for what they choose to do, as the main page says, or used to.

It's easier to make a power character after experimenting with cookie cutter builds as someone mentioned.

Don't be afraid of experimentation, that is how build combos are found, but don't be afraid to look up builds on http://gw.gamewikis.org/wiki/Main_Page either.

The most important thing you should get out of this game is your enjoyment at discovery, or at replicating power builds. But the keyword here is enjoyment. Don't pay attention to the bickering you see people like Savio start.

http://gw.gamewikis.org/wiki/Main_Page
If you can't find it there, then come here.
The only rightful time you'll get bitched at is when someone else found it there easily. But that's not to say you get bitched at.

Savio, you have no place to insinuate other peoples builds are sub par, he recommended one skill if he really had to use ele skills.
And it's true, if you're a W/Ele, and want to use spells, Lesser is a great way to do it.
You have a highly enflamatory posting form, and it's entirely juvenile.
You're modness has gone entirely to your head.

As you posted "High-energy spells on a typical warrior is a bad idea for a variety of reasons"

Not entirely true. "can be a bad idea" is more to the truth. That is how new power builds(or just plain fun builds) are created, making 2 seeminly ungainly prefessions or skillsets work together, and here you sit telling people not to do it, even demeaning them for it.
Shame on you.
i am sorry but saying the Savio has gone mad is laughable,
yes you can use spells on a w/e but i would advise that in PvP it is no more than shock(which isn't a spell) for an axe warrior because i am Old school, or in PvE never anything more than armour of the earth if you really feel you need to take ANYTHING from th elementalist line.

my advice, take attacks skils from the warrior line and focus in axe or hammmer or swords, don't take spells, its pretty ineffective.

at the current state of game, warriors can do alot of damage, taking spells that take vital atrribute points out of atrributes such your weapon masterys is madness, you can get then to 16 for a reason!, using gylph of lesser energy is not the way to go either, because if you use it with firestorm its pointless, due to the small amount of damage it can possibly do at fire magic 12, plus the fact its easily countered, using it with meteor shower will leave you exhusted and with 15 less energy for somthing that now even in PvE is easy to counter, that is if it manages its LONG 5 second cast with somone knocking you down or interupting you.

Last edited by Tark Alkerk; Jan 16, 2007 at 07:49 AM // 07:49..
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Old Jan 16, 2007, 08:05 AM // 08:05   #27
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oh common guys everyone knows frenzy+mending = uber leet. who are we kidding here? =D
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Old Jan 16, 2007, 08:36 AM // 08:36   #28
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I wasn't saying Savio has gone mad.
Just that he's being mean without cause, and he's contradicting himself.

Tark Alkerk, The first guy to present the 55 build probably had people call him mad.
You can Have 480hp plus HP runes for a reason!(whatever max base hp is...)
pphhtt.

In the ele line, armor isn't the only good thing a warrior can do. There's knockdown's and slowing in mass numbers, as well as blinding.
Conjure flame/frost...Only 10 energy
60 seconds worth of attacks with extra damage each hit? Leet.
Lava font
Mirror of Ice

AOE spells are good for scattering enemies, as a W/Ele you may/will get overwhelmed at times.

Last edited by Aeon_Xin; Jan 16, 2007 at 08:44 AM // 08:44..
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Old Jan 16, 2007, 12:19 PM // 12:19   #29
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Quote:
Originally Posted by Aeon_Xin
I wasn't saying Savio has gone mad.
Just that he's being mean without cause, and he's contradicting himself.

Tark Alkerk, The first guy to present the 55 build probably had people call him mad.
You can Have 480hp plus HP runes for a reason!(whatever max base hp is...)
pphhtt.
Not really, the 55 build is based on mathmatics and is quite logical...
however this is off the point...
Quote:
Originally Posted by Aeon_Xin
In the ele line, armor isn't the only good thing a warrior can do. There's knockdown's and slowing in mass numbers, as well as blinding.
Conjure flame/frost...Only 10 energy
60 seconds worth of attacks with extra damage each hit? Leet.
Lava font
Mirror of Ice

AOE spells are good for scattering enemies, as a W/Ele you may/will get overwhelmed at times.
firstly Conjure is not the greatest idea in the world, because you can actually decrease the amount of damge you do depending on who you attack,
firstly you have to put points into the artribute, which means taking more out else where so therefore likely decreasing the damage you can deal, at BASE without conjure.
secondly, the Elemental sword that your wielding, rangers have +30 armour versus elemental damage... and many skills also increase elemental armour, some rangers can have even more than +30 armour versus elemental, not to mention the old school armours that elementalists have which has +10 versus all elemental damage types plus an extra ten for a element of the players choice.

finally putting conjure on top which is elemental damage itself which can decrease due to if youre attacking a ele or ranger, with an enchantment that can be easily stripped, your DPS is going to pretty low.
in essence, conjure ain't great.

Lava Font
forcing the enemy to run because you over aggroed? nice idea but if you don't over aggro in the first place, its all good, and you have to spend considrable points in fire magic to make them run, because 5 damage a second isn't going to frighten even a ettitn.
and it isn't the most productive way to spend your time when you are being mobed, 2 seconds is a long time when you being beat on by any warriors or assassins.

Mirror of Ice
a good idea but it is elite , which takes away a valuable slot which could be used for an eltie attack skill or an elite defensive stance.

and what is the reasoning that because he is a W/E that he gets mobbed more?
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Old Jan 16, 2007, 02:37 PM // 14:37   #30
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Well this looks like its getting more heated than an Ice Imp sitting in the Ring of Fire.

I don't think anyone is going to argue that for the OP his best self heal as a W/E is going to be the healing signet (As it looks likes he's doing prophercies atm)

From personal experience my very first character was a W/E (I hadn't done any research and I thought hey! - carry a sword , throw some fireballs great) and I learnt pretty early on that it wasn't what I was expecting. Anyway I didn't delete this character and went through the game with it and never regretted it. (Still have the character)

Stick with warrior only skills and attributes for now until you get to level 20 and might have a few attribute points to spare (and soon after that point you'll be able to change secondaries aswell)

Actually I did have 1 regret that I didn't have a hard Rez. In bad PUGS you might find that you could have done with Rezzing more than once but if it looks like that and I had already used my Rez Signet I'd just make sure I died first - as the warrior you should be taking the damage anyway in PVE

Good luck with the W/E - it wasn't what I expected and I'm guessing it isn't what you where either but focus on the warrior and you'll have fun
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Old Jan 16, 2007, 02:57 PM // 14:57   #31
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You could always switch to Hammer line and make an Aftershock Hammer Warrior. You'll have a bit less protection 'cause you'll have no shield, but fancy Hammers are cheap as most PvE folks go Sword or Axe.

Essentially just bring a chain of adrenaline skills and finish it off with a Knockdown and cast Aftershock + Crushing Blow to do a lot of damage.

But in my opinion the Shock Axe Warrior still rocks.
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Old Jan 16, 2007, 04:39 PM // 16:39   #32
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Quote:
Originally Posted by Savio
1. He is very unlikely to obtain Glyph of Energy at his current location in the game, and the two Glyphs have markedly different uses.

2. I've used [wiki]Shatter Hex[/wiki] "effectively" on a warrior plus plenty of other crap. High-energy spells on a typical warrior is a bad idea for a variety of reasons. If you want to prove otherwise, go post your build in the Warrior builds forum or on Guildwiki and get others to approve of it. In fact, I'd even let you post it here.

3. I have no intention of giving new players subpar builds just so they can "experience" it. If they want to play around on their own time, that's fine, but giving bad advice and answers to others is extremely frowned upon here.
I rarely post my builds as I like being unique and most flame new builds with out ever having put it to the test....but if you really insist here is one high energy spell build that I've used to great effect since the very begining.


First you need Gladiator armor and a +5 energy axe.
Sup Rune of Axe mastery and Sup Vigor if possible, minor strength
Stone Fist Gauntlets(not a must but are great with)
Note: this is a build based on all 3 chapters, ill list a prophicies only build after.

Attributes:

Strength 8+1
Axe Mastery 12+4
Fire Magic 10

Skills:

1) Whirling Axe
2) Lacerating Chop
3) Dismember
4) Agonizing Chop
5) Executioner's Strike
6) Glyph of Essence
7) Meteor Shower
8) Lion's Comfort

This is a pve build that brutalized the mobs in all 3 campains, the proph only build is not quite as effective but does still work.

1) Cleave
2) Dismember
3) Penetrating Blow
4) Disrupting Chop
5) Executioner's Strike
6) Glyph of Sacrifice
7) Meteor Shower
8) Healing Signet

Note: you need to swap strength points into tactics for this build and may swap penetrating blow for "Watch Yourself!" to offset use of Healing Signet.


You can flame my build all you want, but youd best go run some missions with it first.

As for Glyph of Lesser Energy, I used to pair that with Mark of Rodgorts untill they droped its cost down to 15energy. Now I pair Mark of Rodgorts with Conjure Flame and a Fire dmg sword.


The most common way people learn is through failure, if you never try you never will know how it works or how it doesnt.
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Old Jan 16, 2007, 08:30 PM // 20:30   #33
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Quote:
Originally Posted by Crom The Pale
I rarely post my builds as I like being unique and most flame new builds with out ever having put it to the test....but if you really insist here is one high energy spell build that I've used to great effect since the very begining.


First you need Gladiator armor and a +5 energy axe.
Sup Rune of Axe mastery and Sup Vigor if possible, minor strength
Stone Fist Gauntlets(not a must but are great with)
Note: this is a build based on all 3 chapters, ill list a prophicies only build after.

Attributes:

Strength 8+1
Axe Mastery 12+4
Fire Magic 10

Skills:

1) Whirling Axe
2) Lacerating Chop
3) Dismember
4) Agonizing Chop
5) Executioner's Strike
6) Glyph of Essence
7) Meteor Shower
8) Lion's Comfort

This is a pve build that brutalized the mobs in all 3 campains, the proph only build is not quite as effective but does still work.

1) Cleave
2) Dismember
3) Penetrating Blow
4) Disrupting Chop
5) Executioner's Strike
6) Glyph of Sacrifice
7) Meteor Shower
8) Healing Signet

Note: you need to swap strength points into tactics for this build and may swap penetrating blow for "Watch Yourself!" to offset use of Healing Signet.


You can flame my build all you want, but youd best go run some missions with it first.

As for Glyph of Lesser Energy, I used to pair that with Mark of Rodgorts untill they droped its cost down to 15energy. Now I pair Mark of Rodgorts with Conjure Flame and a Fire dmg sword.


The most common way people learn is through failure, if you never try you never will know how it works or how it doesnt.
You should stick to never posting builds. I have seen people playing this game for the first day come up with better builds than this. People tell you that your builds suck because they do.
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Old Jan 16, 2007, 11:37 PM // 23:37   #34
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Quote:
Originally Posted by Warskull
You should stick to never posting builds. I have seen people playing this game for the first day come up with better builds than this. People tell you that your builds suck because they do.
As expected some fool flames without ever trying the build.

I have 2 protector titles, fow armor and a massive number of completed quests to verify that my build works. Maybe I'm just that much better a player if I can find out how to make this build work, but its just more likely your that bad if you can't even play the build before you flame me and it!!
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Old Jan 17, 2007, 04:48 AM // 04:48   #35
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Quote:
Originally Posted by Crom The Pale
As expected some fool flames without ever trying the build.
Warskull is one of the more knowledgeable and respected players in the GW community; who are you? Oh wait...

Quote:
I have 2 protector titles, fow armor and a massive number of completed quests to verify that my build works.
You don't need to have a good build to get protector titles, obtain FoW armor, or finish quests. Additionally, many people have 3(!) protector titles, FoW armor, and lots of finished quests; you're not special.

Quote:
Maybe I'm just that much better a player if I can find out how to make this build work
How this build works, in 2 steps (we'll use the first):
1. Use Glyph of Essence then Meteor Shower for a grand total of 231 damage per enemy standing in it the whole time (77 damage x 3 hits).
2. Use Whirling Axe for 60 seconds while Meteor Shower is recharging, occasionally (about every 20 seconds) using something like Executioner's Strike.

The damage per minute of this build is about 2000, plus whatever Meteor Shower does hit, which may be another 700 if you manage to get 3 enemies to stand in it the whole time (which is a rather large assumption). To kill 3 enemies takes 27 seconds and then afterward you have to wait for MS to recharge.

Now let's compare it to typical warrior builds for the sake of the new player:

-An axe warrior with 16 Axe Mastery just swinging away does 1600 DPM. Congrats, you're better than a warrior with no skillbar.

-An axe warrior with 16 Axe Mastery and any 33% increased attack speed (IAS) stance does 2400 DPM. All of a sudden, a plain old warrior with Frenzy or Flail is doing almost if not as much damage as a warrior with MS, and the Frenzy warrior doesn't have to worry about enemies moving away from Meteor Shower.

-An axe warrior with 16 Axe Mastery, 33% IAS, and Eviscerate-Executioner's Strike-Cyclone Axe does 3500 DPM against a single target, with that damage increasing as more enemies surround him. That's 3500 DPM at a minimum, without counting the AoE or adrenaline gain of Cyclone Axe against groups. 3 enemies die in 20 seconds and the warrior can immediately move on to the next mob, no waiting for skills to recharge. None of those 3 skills are new, and Eviscerate even got nerfed, twice.

-A sword warrior with 16 Swordsmanship, 33% IAS, and Dragon Slash-Sun and Moon Slash-"For Great Justice!" does 3600 DPM. And that's not even throwing in more fun adrenaline-gaining skills like Enraging Charge, or other +damage adrenaline sword skills.

-A primary Elementalist will be able to do 119 damage per hit with Meteor Shower, as well as be able to cast it either 3 times back to back (with Echo and Arcane Echo) or be able to cast it every 15 seconds (with Glyph of Renewal). Also, the Elementalist doesn't have to wear +energy armor or use a +energy sword to do all of that thanks to Energy Storage and some e-management. But why would an Elementalist use MS when she can steamroll everything with Searing Flames and her other Ele buddies?


Long story short: don't try to run 25-energy skills on a warrior, it's not worth it.
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Old Jan 17, 2007, 10:19 AM // 10:19   #36
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Quote:
Originally Posted by Warskull
You should stick to never posting builds. I have seen people playing this game for the first day come up with better builds than this. People tell you that your builds suck because they do.
You should stick to not posting at all if you have nothing useful to add.
Quote:
Originally Posted by Savio
Warskull is one of the more knowledgeable and respected players in the GW community;
Great, he should know better than to mindlessly flame people.
I thought this was the Guild Wars forum, not the Flame Wars forum.




However
Meteor shower on a warrior doesn't sound like a great idea, maybe get an ele to come along if you want a meteor shower and stuff like that, lol.
Also, I would try out this build, but I have a souske, so I dont need to spellcast with my warrior anymore

EDIT: HEY Savio, are you former wrestler Savio Vega? :P

Last edited by N E D M; Jan 17, 2007 at 10:26 AM // 10:26..
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Old Jan 17, 2007, 08:03 PM // 20:03   #37
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Thanks for the input. I'll try to be more specific about my character build in future posts if needed. In general though you've all been discussing skills beyond my posistion in the game. I think I'm making good progress even though I've doubted myself or character's abilities at times. We are level 15.7 in Beacon's Perch and seem to have finished all the quests from there and there are no missions.

The Hero window shows a faction tab with Balthazar in it at 0/10,000. I don't know what that is all about--yet?? Under the titles tab it says I have explored 23.9% of Tyra and I have completed 6/25 missions. I've finished all bonus missions too. I have spent 7 of the 21 skill points earned on buying seven skills probably. I read that this wasn't a good idea since the points could be used better later on except I did get the res sig so I'm leaving the skill points at 14 left.

As a W/E I am _not_ currently using any Air, Axe, Earth, Energy, Fire, Hammer, or Water skills. I _am_ using Strength, Swordsmanship, Tactics, and No Attribute skills and have Strength at 6, Swordsmanship at 9 and Tactics at 6+1 or 7.

The current skills bar lineup left to right is: Power Attack, Sever Artery, and Gash which I use extensively--probably 99% of the time with power and the later two only if the thing bleeds. Next is Dolyak Signet which add on occasion early in a battle if I know I'm not going to be needing to move for 13 seconds. Next is "For Great Justice" which I forget to ever use. Next is Endure Pain which if I die I fogotten to use in time. I just swapped positions with it and "For Great Justice". Number 7 is Healing Signet which I don't use because of its danger in battle (I removed and no longer use Frenzy for its similar negative effect). Last is Resurrection Signet which has indeed come in handy. I used GuildWiki to locate the Skills Trainer who sells it and bought it.

It should be noted that so far in this game I do not like to change skills in the skill bar for a particular area nor weapons or armor. In fact I don't and I use only one weapon set--a Long Sword, 11-17 damage, +8 vs Dwarves, Damage +20%, customized and a Reinforced Buckler, Armor 11, received phys damage -2 while enchanted, health +49 while hexed.

I have the Flurry skill but just like Frenzy and Dolyak Signet it seems double-edged...attack is increased 33% but damage is reduced 25%? Does that mean a net increase of attack of only 8% and hardly worth the energy cost/maintenance?

To get a set of Ascalon armor head to foot I bought materials. I haven't found or seen anything better so far then this armor 50. I don't want to know what lies ahead or what _will_ be better to get in the future until I get there. It's more a matter of whether I have made any serious mistakes where I have been or what I am currently doing concerning my build that needs to be rectified now?

One thing I would like to know in general and concerning my build is whether installing Factions and/or Nightfall now would make any difference in Prophecies gameplay--I think not? Also, how does the character transition from Prophecies into Factions--is it seamless or does Prophecies end and I have to start a new level 20 character in Factions? Does Prophecies get removed or can you move between Factions and Propecies places on a now much larger map?

To try to avoid a party member running ahead and pulling in more nearby baddies I've taken to using the Flag. I think this is working. I can also move off from the flag position and pull baddies to it sometimes. There have been a couple occasions where I have escaped with the rest of the party dead...the baddies have moved off...I return to the healer and res'd her and she in turn rez'd everyone else in the party and we've been able to move on which is a lot of fun to accomplish when it can work out that way. Best not to die in the first place though.

Just outside of Beacon's Perch when starting minor quests in Deldrimor Bowl I a party of 3 "hench" that joined my 6 for a total of 9. This made clearing Deldrimor Bowl easy and fun.

Next is Lornar's Pass and moving on west through some sort of ice cave. I probably did a little to much Wiki reading on Lornar's Pass then I wish I had at this point. It sounds like it will be both difficult and maybe the first point where my character as a warrior could drop Elementalist and get Monk? But I don't think my character is ready yet--we'll see.

A good chunk of this probably does not belong under this build forum but on the other hand by seeing what I have been through and what skills I have been using you maybe can see where I could make improvements by using different skills or tactics and and I think that that does concern a build.

Thanks for the input on anything above. Should I have broken this down and posted it into other more appropriate forums here?
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Old Jan 17, 2007, 08:40 PM // 20:40   #38
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Your a long way from when youll be allowed to change your secondary.

Look to wiki to find what skills youll earn on quests and what ones you will have to buy from a trader. The ones that you can not be aquired through quests can gernaly be purchased with some saftey that you will find a use for them.

Not every skill is as usefull at the end of the game, but from where you are most all have some use. Do not be afraid to experiment with skills regardless of there cost.

As for Meteor shower those that flame me have forgoten the knockdown, the fact that I can switch targets and deliver it to foes on the other side of my agro circle then continue to attack my primary target. Its a great way to protect your monks/casters if they are being pestered by melee mobs.

Knowing what a skill does and when to use it as well as when not to is something that takes time.


As for who I am....well those that know me have no doubt about my abilities, but I don't run around the game or the forums shouting that I can do what nobody else can. I play the game and have a great deal of fun doing so.

I strongly suggest you do the same and ignore anyone that tells you something your doing is wrong, if it doesn't work you'll discover it on your own and if it does you'll have more satisfaction than just running with what somebody else has already found to work.
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Old Jan 17, 2007, 10:51 PM // 22:51   #39
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Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Ratsneve
We are level 15.7 in Beacon's Perch and seem to have finished all the quests from there and there are no missions.
GuildWiki does have a pretty good guide on how to get through the missions and quests; there is also a missions guide here. At Beacon's Perch, you should have gotten the Primary Quest "[wiki]To Kryta: Refugees[/wiki]", then gotten the Primary Quest "[wiki]To Kryta: The Ice Cave[/wiki]", and finally the Primary Quest "[wiki]To Kryta: Journey's End[/wiki]", which should leave you in Gates of Kryta.

Whenever you aren't at a mission, primary quests will lead you to the next one.

Quote:
The Hero window shows a faction tab with Balthazar in it at 0/10,000. I don't know what that is all about--yet??
Balthazar Faction is the points you earn in PvP. You use Balthazar Faction to unlock skills for your account (not your PvE characters.)

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Under the titles tab it says I have explored 23.9% of Tyra and I have completed 6/25 missions. I've finished all bonus missions too.
As a note, "completing" a mission means you've done the mission and the bonus.

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I have spent 7 of the 21 skill points earned on buying seven skills probably. I read that this wasn't a good idea since the points could be used better later on except I did get the res sig so I'm leaving the skill points at 14 left.
[wiki]Skill Quests[/wiki] will tell you what skills are available for free and where to get them.

Quote:
As a W/E I am _not_ currently using any Air, Axe, Earth, Energy, Fire, Hammer, or Water skills. I _am_ using Strength, Swordsmanship, Tactics, and No Attribute skills and have Strength at 6, Swordsmanship at 9 and Tactics at 6+1 or 7.
That's pretty good; Swordsmanship (or whatever weapon you want to use) should be the highest attribute. I suggest that the next time you get a new set of armor, get the Swordsmanship +1 helm instead, it'll do you more good.

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The current skills bar lineup left to right is: Power Attack, Sever Artery, and Gash which I use extensively--probably 99% of the time with power and the later two only if the thing bleeds.
Pretty decent for where you're at; in Kryta you can get Final Thrust which is loads of fun.

Quote:
It should be noted that so far in this game I do not like to change skills in the skill bar for a particular area nor weapons or armor.
You shouldn't really ever need to switch skills (except for Sever Artery-Gash when you're in an area with no fleshy foes), but later on you'll want to have several weapon sets. Armor you really shouldn't need to switch.

Quote:
I have the Flurry skill but just like Frenzy and Dolyak Signet it seems double-edged...attack is increased 33% but damage is reduced 25%? Does that mean a net increase of attack of only 8% and hardly worth the energy cost/maintenance?
Overall you deal a tiny bit more damage, but it's really energy heavy. Just don't worry about Flurry, just drop it and wait until you can afford to bring Frenzy.

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To get a set of Ascalon armor head to foot I bought materials. I haven't found or seen anything better so far then this armor 50. I don't want to know what lies ahead or what _will_ be better to get in the future until I get there. It's more a matter of whether I have made any serious mistakes where I have been or what I am currently doing concerning my build that needs to be rectified now?
Not really, no. You should go back and do all the skill quests that you missed, but since you can warp back at any time there's no rush.

Quote:
One thing I would like to know in general and concerning my build is whether installing Factions and/or Nightfall now would make any difference in Prophecies gameplay--I think not? Also, how does the character transition from Prophecies into Factions--is it seamless or does Prophecies end and I have to start a new level 20 character in Factions? Does Prophecies get removed or can you move between Factions and Propecies places on a now much larger map?
When your character reaches Lion's Arch - the main city in Kryta, right after Gates of Kryta - you can take the quests to go to Cantha (Factions) and Elona (Nightfall). After you do those quests, you can always travel back and forth via map.

Oh, and you don't "install" Factions and Nightfall. When you start up Guild Wars, choose the option at the bottom of the login box to add the access key.

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To try to avoid a party member running ahead and pulling in more nearby baddies I've taken to using the Flag. I think this is working. I can also move off from the flag position and pull baddies to it sometimes.
Yeah, that's good.

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Just outside of Beacon's Perch when starting minor quests in Deldrimor Bowl I a party of 3 "hench" that joined my 6 for a total of 9. This made clearing Deldrimor Bowl easy and fun.
You'll meet the storyline characters during the primary quests. Eventually they'll be henchmen too.

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It sounds like it will be both difficult and maybe the first point where my character as a warrior could drop Elementalist and get Monk? But I don't think my character is ready yet--we'll see.
You have to ascend before you can change your secondary, which will take a bit of effort. Typically you'll be close to if not level 20 first. You can ascend in any of the chapters/continents, but first you have to get to Lion's Arch.

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Thanks for the input on anything above. Should I have broken this down and posted it into other more appropriate forums here?
You can also look in the Warrior builds forum to see what people are doing over there. But you can still ask all your questions here.
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